- The last post I made was in April of 2011. I didn't mention it here, but I was let go from QUICKHIT that previous February. So the jam occurred as I was looking for new work.
- I found such new work at 38 Studios, in July of 2011. Hooray! Again, I worked in QA, for their Digital Presence team, on their websites for their game Kingdoms of Amalur: ReckoningTM (released in February 2012) and the expanded lore site Amalur.com.
- Another Cardboard Jam was held in October. I'll be making a separate post about it.
- The Global Game Jam was held in January of 2012. Again, separate post.
- 38 Studios was hit by some financial troubles which, if you follow game industry or New England news, you might have heard about. I'm not going to go into detail about it (I'm not even sure if I could), but I felt this article on Gamasutra provided a mostly fair synopsis of the events.
Showing posts with label plans. Show all posts
Showing posts with label plans. Show all posts
Tuesday, June 5, 2012
A (little more than a) Year in Review
So, obviously, the website and blog have endured a bit of neglect. And I'm updating it now, which indicates something major has happened which prompted me to make such updates. So, here's an outline of some of the major stuff that happened since the last time I updated the blog:
Monday, January 10, 2011
New Year's Post
It is lame for me to make New Year's resolutions a week into January?
Yeah, probably.
Either way, resolutions seem so final, which is perhaps why people rarely follow through with them. So here are a few of my plans for 2011 - and the nice thing is, plans can change.
In 2011, I plan to:
Yeah, probably.
Either way, resolutions seem so final, which is perhaps why people rarely follow through with them. So here are a few of my plans for 2011 - and the nice thing is, plans can change.
In 2011, I plan to:
- Update my website more often. Hence this post. I know I've been slacking for the last few months.
- Learn Unity. Like, really learn it, and not just keep saying I will. The makers of the Unity 3D engine had a contest where they'll give a Pro license to 4 winners to create an idea they tweeted about. I doubt I'll win, but it's still a noble goal. I was even a little reluctant to share - afraid someone would steal my multi-million dollar idea, of course - but since it's now a matter of public record, here it is.
- Make a game I can share. The machinations for this one have already begun, which I will outline shortly. I want something tangible and recent, and not just half-baked game jam games or inaccessible student projects.
- Continue being awesome.
- ...okay, plan to BECOME awesome.
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