Showing posts with label 38 Studios. Show all posts
Showing posts with label 38 Studios. Show all posts

Sunday, February 8, 2009

The 38 Studios guys left a few minutes ago. I showed our game off to them, and they all seemed fairly impressed. They had good suggestions for improvements, but my concern is that I'm not sure how much I want to add at this point.

I even convinced a couple to play it, and they had about the reaction I was expecting: that they had fun, and that the game appears deceptively simple. They way it works now, it takes a few times playing through it to realize the winning strategy. They tried what they thought would work, but found that by the time they made real progress, they were running low on time.

So, I'll plunk around with it a bit more, but the good thing about this game jam is that I can devote the whole weekend to it. I'm not sure how much time I'll get to devote to it in addition to all the schoolwork I still left to do. And the trick part is, the deadline for the contest is just before classes end for the term, so I can't have any free time after class to polish the game. But that's okay.

Hi 38 Studios readers!

So the 38 Studios guys have shown up. With doughnuts!

And I hear from Rich that, because my blog has shown up in relation to the Game Jam, that everyone at the office has been reading this blog. So to those at 38 Studios, I say HI!

I invite all of you to check out my other work on my portfolio website, http://www.lzorro.com.

38 Studios/WPI Game Jam, Day 3

Back in the lab again. It's kinda quiet in here right now...not nearly as many people as there have been. Then again, it's noon on a Sunday, and there's no food or 38 Studios people here yet. I'm guessing things will pick up soon enough.

While I'm here, I thought I'd talk a tiny bit about the art we're using for the game. I was going to do it myself, and Sarah agreed to do it anyway, but the plan was to model the game assets (namely, Munch) in 3D, and render it out into a sprite sheet, which we would import into Game Maker. That's what we've done, and it looks pretty good so far. Sarah's also renders scenes of Munch and the garage/driveway for our intro, lose and win screens, as well as part of the game's scene.

I wish I was a little better at sound design, because I'm just grabbing sounds off of http://www.sounddogs.com/, and I'm afraid so many sounds are going to be too garbled or distracting. But, that's the point for today; to show off what we have and try to get some playtesting feedback.

Saturday, February 7, 2009

Okay, I think I'm going to wrap it up for the night. Thanks to Sarah (my partner in this) for all the wonderful art she's done so far; we've got most of it in game and it's looking pretty good. A lot better than my hastily slapped-together "programmer" art.

So, if you're reading this, perhaps you're curious about what kind of game we're making. The inspiration came to me while I was shoveling the driveway during one of our New England winter storms a couple weeks ago. The premise of this game is that Munch (38 Studios' mascot and the star of the game) is running late to work at 38 Studios, but there's a terrible Blizzard happening. Munch must clear the driveway by eating all the snow before the alarm goes off. However, the Blizzard occasionally dumps more snow on the ground, and if there's already snow, it may create a sheet of ice, which Munch can slide around on. Powerups of salt show up too, which clear the area surrounding Munch...ice can only be cleared with salt. Additionally, some pesky neighborhood kids run in and throw snowballs at Munch; if he's hit, he'll be frozen for a couple moments. It's up to you and Munch to overcome The Blizzard!

Tomorrow, a few more art assets need to be made, as well as figure out why one particular art asset (the blizzard) won't import, for some reason. Right now, I made it in Game Maker, so it's a bunch of ugly white streaks, but inexplicably when we try to import a nice looking Targa file, it gets corrupted. Also, I'll be asking around (and also, hopefully 38 Studios' QA director, who's slated to visit) tomorrow and getting some feedback on the game. I've got the values in now where I am capable of winning the game, and I want to make sure it's a fair game for most people to play. Also, there might be some more interesting things to add, and we'll see if we have the time tomorrow to add them.

There were also rumors of Curt Schilling (Red Sox pitcher and founder of 38 Studios) visiting today, but he never did. Which I thought was a little weird, since he tweeted that he was excited about seeing the entries from WPI. Well, maybe he'll stop by tomorrow.
I think I got the gameplay pretty well complete. Now I'm going to search online for sound effects.

Had a couple nice conversations with the 38 Studios guys here earlier. Producer Erik Theis, who remembered me from when he gave a talk here last year, also remembered I was working on my MQP (senior project). So I showed that off to him, as well as our game jam game. He seemed pretty impressed!

Curt Schilling hasn't shown up yet...not sure if he's going to be able to make it. Here's hoping.

WPI Game Jam, Day 2

Arrived back at the game jam after a restful night. A couple 38 Studios guys are here already. And a reporter from the Worcester Telegram and Gazette was just here interviewing someone. Nice.

Now, changing some of the way the features work, and perhaps adding more enemies!

(Again, sorry about being vague...but I'd prefer to work right now than explain my idea.)
OK, I think I hit a pretty good spot to quit for the night. I got a lot done...at least all of the basic functionality and the special items.

Tomorrow, add some more game flow logic, further playtesting and tweaking (this game is going to need a lot of that), maybe some additional enemies.

It occurs to me that I haven't described my game here; maybe I'll do that when I get home.

So, off to home, and to bed!

Friday, February 6, 2009

Earlier, when the 38 Studios guys showed up, they asked everyone for questions. They offered the first person to raise their hand a T-shirt signed by both R.A. Salvatore and Todd MacFarlane (who, if you don't know, are the two of the principal three of 38 Studios).

Just now, they got around asking everyone for a good question in exchange for some of their other T-shirts. I'm sure their definition of "good question" is kind of lax because, hey, they're just T-shirts, and they're encouraging interaction...which I think is great. They really are a bunch of great guys.

Well, continuing on the development!
Blue Jeans pizza and soda! Yay food! Om nom nom...

Also, talking with some of the 38 Studios guys is cool. They seem really impressed with what we have so far (which, admittedly, it's much...but it seems to be a good gameplan).
The 38 Studios guys show up, gave a quick speech about some of the details of the contest.

One of their producers, Rich Gallup (which I happened to meet before) showed off his really cool hoodie sweatshirt. It's white with black accents, and when the zipper comes up ALL the way, to the top of his head, it looks like an Imperial Stormtrooper. Very cool.

Talked over my design idea with my art partner, and now getting down to starting in development.

The WPI/38 Studios Game Jam

Okay, this time around I have the resources (and the fact that I remembered) to blog during the WPI Game Jam, sponsored by 38 Studios.

The WPI Game Development Club usually holds a game jam once per term, but this one is special because the goal is to create a game into the Massachusetts Game Challenge, for fablous cash and prizes. Well, only cash.

So right now, it's just before the official start, and we're setting things up in the lab, such as a live webcam feed, and people are trickling in. I know people from 38 Studios are due to stop over the weekend. I'll try to remember occasional posts of what's going on!