Back in the lab again. It's kinda quiet in here right now...not nearly as many people as there have been. Then again, it's noon on a Sunday, and there's no food or 38 Studios people here yet. I'm guessing things will pick up soon enough.
While I'm here, I thought I'd talk a tiny bit about the art we're using for the game. I was going to do it myself, and Sarah agreed to do it anyway, but the plan was to model the game assets (namely, Munch) in 3D, and render it out into a sprite sheet, which we would import into Game Maker. That's what we've done, and it looks pretty good so far. Sarah's also renders scenes of Munch and the garage/driveway for our intro, lose and win screens, as well as part of the game's scene.
I wish I was a little better at sound design, because I'm just grabbing sounds off of http://www.sounddogs.com/, and I'm afraid so many sounds are going to be too garbled or distracting. But, that's the point for today; to show off what we have and try to get some playtesting feedback.