Had a fairly good time at the Boston Postmortem tonight. Quite a few WPI students there, which was commented on by a couple people I had talked to. It seems everyone here in IMGD suggests going to the Postmortem as a way of meeting industry people and getting jobs, so I get the feeling it might get to the point that there's going to be a grand migration from Worcester to Waltham every month and there will be more WPI students in attendance than anyone else.
I was happy to recognize a lot of faces from the Global Game Jam, which was the topic of tonight's presentation. It made me feel good to "know" people at the Postmortem, which is my goal right now...to meet at lease one new person each month and see them on consecutive visits. It feels a little weird to me that I was able to talk to so many people tonight, especially considering my past, as I was a lot shyer in my youth.
Our presentation went pretty well, except our game was the only one that experienced any technical difficulties (I think it was just an issue with the laptop talking with the projector). There were some upgrades made to the game the other day, so we're up to version 5. Another person in our group, Trey, ended up being our designated speaker, so I didn't actually say anything to the crowd, but I stood up front and tried to be helpful with my laser pointer.
I suppose I shouldn't get down on myself about our game. On the one hand, I think it's a strong premise and the name "Porcupine and Balloon are Friends" is just quirky and fun. Although, I don't think it's quite as strong as some of the other games made that weekend. But then again, it's a game jam game, it's supposed to be bad. But, everyone seemed really impressed with it.
So, all in all I'd say it was a successful night, and I'm looking forward to next month!
Wednesday, February 11, 2009
Postmortem postmortem...er, wrapup
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