Our group's initial brainstorming included expanding on multiple definitions of the word occupy, such as occupation (jobs) and occupying space, which is the direction a lot of other groups went in. We moved toward a more current-event angle, the genesis of what we uncreatively called "Occupy Boston Game Jams".
An early iteration of our game. |
We hit a snag early on where the gameplay simply wasn't engaging, and we weren't quite sure how to fix it. So, in a bizarre move for a game jam, we opted to abandon the project for a majority of the weekend. I think the idea was to "sleep on it", and hopefully have a kind of epiphany like you do after a good night's sleep or when you're in the shower. Luckily for us, that's what happened!
In the interim, we spent some time futzing around with some other prototype ideas - one being a game where the battle mechanic involved poker hands.
A playtest. |
Overall I think the project was a success, despite the actual development time spent on it was about half of what it should have been.
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