I feel a little bit guilty about not updating my website, or anything else really, lately. What's been happening is that I've been focusing more on temporary work in order to secure some kind of income, for two reasons.
One, I'm very near broke, and student loans are looming over the horizon. I opted to sign up with a temp agency, and they've been pretty good about finding me work. I spent almost a month working at the Wrentham Premium Outlets at the Nike Factory Store in the backroom processing inventory. They had a lot of inventory coming in, and a few other associates and I were tasked with taking apparel out of boxes, pricing them, adding security pins, and hanging them up. It's repetitive, sure, but actually I like that sort of work. I enjoy it where I have a known amount of work and do it until it's finished (or at least get to a point where I feel comfortable leaving it for the next day). I've had another assignment since then, doing a similar thing but with auto parts.
I also have an interview later this evening for another position for quality control for a medical supplier, but the most important news is that I have a phone interview this Thursday with Demiurge Studios for a QA tester position. I'm super pysched about that...wish me luck!
The second reason is, I simply haven't been aware of many game job opportunities lately. Announcement at the Boston Postmortem have been very sparse the last few months, and those that are looking are looking for artists, mainly. I know I should hit up the contacts that I have and get a feel for how things may have changed since the spring.
So, unfortunately, I've put my personal game development on hold because of all this. Also partly because I seem to have gained writer's block...not only for my game but for my comic as well. Plus, what I'd also like to do is prototype in idea or two, and at the same time familiarize myself with some other technologies. But of course, that takes time, some of which I can hopefully muster up soon.